Posts Tagged ‘gaming’
Virtual Meet and Greet in Second Life! Mental Health, Technology, Online Therapy and More!
Thursday, September 9th!
Join Kate Anthony, DeeAnna Merz Nagel and John Wilson as they host a VIRTUAL TOWN HALL MEETING ABOUT THE IMPACT OF TECHNOLOGY AND MENTAL HEALTH AND ALL THAT IS ONLINE THERAPY!
We will discuss efforts of three of the leading organizations representing online mental health and we will offer information about upcoming conferences, continuing education opportunities and publications. This is a great opportunity for a brief introduction followed by a Q&A session.
You can join us in Second Life at the Online Therapy Institute Conference Centre, alternatively you can view this event from the OnlinEvents website and you will be able to communicate with us using the chat room on our Live Video page.
There is no charge for this event!
Check out the time of the event in your time zone:
San Francisco: 12:00 PM – 1:00 PM
New York: 3:00 PM – 4:00 PM
London: 8:00 PM – 9:00 PM
Sydney: 5:00 AM – 6:00 AM
For more information visit www.onlinevents.co.uk
Now this looks like a great conference to attend…
… and the location is not too shabby either!
Lago Maggiore, Verbania-Intra, Italy
Below is a summary. More information can be found at http://www.e-therapy.info/
Don’t forget to check the Online Therapy Institute’s Events Calendar for this and other related conferences!
The 14th Annual International CyberTherapy and CyberPsychology Conference (CT14) brings together researchers, clinicians, policy makers and funding agencies to share and discuss advancements in the growing disciplines of CyberTherapy & CyberPsychology.
The conference will seek input from a wider segment of the scientific community, and is interested in attracting experts in clinical therapy and rehabilitation, cognitive sciences, social sciences, and computer sciences interested in the meeting’s core topics: emerging applications of new media, design of new media and effects of new media.
There is also an interest in continuing to design, evaluate and apply cutting edge technologies such as Ambient Intelligence, Augmented and Mixed Reality, Avatars, Shared Virtual Worlds, Video Game Virtual Reality (VGVR), Web 2.0 and 3.0, 3G and 4G mobile phones.
Emotional Avatars to support empathetic dialogue
I’ve just been made aware of a project going on in Dundee by someone at the University of Abertay, it’s launching today and I’m a bit gutted I can’t make it with such short notice.
However, it’s all about “developing emotionally engaging procedural character animations. The research will be underpinned by a comparative study of psychologically derived data relating to the expression and interpretation of emotion, with film based acted and animated performances.”
All sounds very exciting! Check it out at http://emotionalavatars.vox.com/library/post/emotional-avatars-an-art-led-research-project.html
Kate
Woman jailed after “killing” virtual husband
The woman, who has been jailed on suspicion of illegally accessing a computer and manipulating electronic data, used his ID and password to log onto the popular interactive game Maple Story to carry out the virtual murder in May, a police official in the northern city of Sapporo said. He spoke on condition of anonymity because of department policy.
“I was suddenly divorced, without a word of warning. That made me so angry,” the official quoted her as telling investigators and admitting the allegations.
The woman, a piano teacher, had not plotted any revenge in the real world, the official said.
She has not yet been formally charged. If convicted, she could face up to five years in prison or a fine up to $5,000.
More at:
http://news.yahoo.com/s/ap/20081023/ap_on_re_as/as_japan_avatar_murder
New Technology Specialty for Face-to-Face Counseling Practice
DeeAnna Merz Nagel, co-founder of Online Therapy Institute, has been practicing counseling and psychotherapy face-to-face and online for many years. She has seen how technology has changed lives. With technology infiltrating work and leisure (and sometimes causing those lines to blur), she has added the use of technology as a specialty in her face-to-face practice. She assists her clients online and face-to-face, in understanding the impact of technology on their lives and the lives of people they love. Internet addiction, social networks such as MySpace and virtual worlds like Second Life are changing the way many people exist day to day- some folks are impacted positively while others are having a difficult time managing.
She practices in Rumson, NJ and shares office space with Breaking the Chain Counseling and Lora Sasiela, a clinical social worker based in New York City and Rumson. With an array of specialties between them, Breaking the Chain Counseling, Lora Sasiela and DeeAnna Merz Nagel have much to offer the community. BBC helps identify patterns of unhealthy behavior and they facilitate breaking the chain, learning health ways to help individuals, couples, families and children communicate and grow. Lora assists people dealing with anxiety, depression, women’s issues and binge eating. In addition to technology and internet addiction, DeeAnna also assists survivors of abuse and people struggling with relationship issues and substance abuse.
With the added convenience of online counseling, DeeAnna is able to offer her face-to-face clients more flexibility in scheduling appointments and more availability during travel. If you are interested in working with DeeAnna, call her todayat 1.877.773.5591 for a free initial consultation.



















